![]() ![]() In May 1972, Bushnell had visited the Magnavox Profit Caravan in Burlingame, California where he played the Magnavox Odyssey demonstration, specifically the table tennis game. However, Alcorn has claimed it was in direct response to Bushnell's viewing of the Magnavox Odyssey's Tennis game. In 2011, Bushnell stated that the game was inspired by previous versions of electronic tennis he had played before Bushnell played a version on a PDP-1 computer in 1964 while attending college. Bushnell told Alcorn that he had a contract with General Electric for a product, and asked Alcorn to create a simple game with one moving spot, two paddles, and digits for score keeping. To acclimate Alcorn to creating games, Bushnell gave him a project secretly meant to be a warm-up exercise. Prior to working at Atari, Alcorn had no experience with video games. ![]() Soon after the founding, Bushnell hired Allan Alcorn because of his experience with electrical engineering and computer science Bushnell and Dabney also had previously worked with him at Ampex. The first contract was with Bally Manufacturing Corporation for a driving game. After producing Computer Space, Bushnell decided to form a company to produce more games by licensing ideas to other companies. Pong was the first game developed by Atari. Template:See also File:AlAlcorn-Cropped.jpgĪtari engineer Allan Alcorn designed and built Pong as a training exercise. The goal is for each player to reach eleven points before the opponent points are earned when one fails to return the ball to the other. Players use the paddles to hit a ball back and forth. They can compete against another player controlling a second paddle on the opposing side. The player controls an in-game paddle by moving it vertically across the left or right side of the screen. Pong is a two-dimensional sports game that simulates table tennis. ![]() The score is kept by the numbers (0 and 1) at the top of the screen. The two paddles return the ball back and forth. ![]() Pong has been referenced and parodied in multiple television shows and video games, and has been a part of several video game and cultural exhibitions. Pong is part of the permanent collection of the Smithsonian Institution in Washington, D.C. The game has been remade on numerous home and portable platforms following its release. It was also a commercial success and led to numerous copies. During the 1975 Christmas season, Atari released a home version of Pong exclusively through Sears retail stores. The company released several sequels that built upon the original's gameplay by adding new features. As a result, Atari encouraged its staff to produce more innovative games. Soon after its release, several companies began producing games that copied Pong Template:'s gameplay, and eventually released new types of games. Pong quickly became a success and was the first commercially successful video game, which helped to establish the video game industry along with the first home console, the Magnavox Odyssey. Surprised by the quality of Alcorn's work, Bushnell and Atari co-founder Ted Dabney decided to manufacture the game. Bushnell based the idea on an electronic ping-pong game included in the Magnavox Odyssey, which later resulted in a lawsuit against Atari. Allan Alcorn created Pong as a training exercise assigned to him by Atari co-founder Nolan Bushnell. The game was originally manufactured by Atari, which released it in 1972. It is a table tennis sports game featuring simple two-dimensional graphics. Pong is one of the earliest arcade video games. ![]()
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